Oops, My Geek Is Showing - MindComet Development Team

May26

Thoughts on the iPad from Chris & James

Since its initial announcement, the iPad has been big news around the MindComet office. First, it was the target of ridicule, being seen as a comically oversized iPhone, but once we got our hands on it, we were hooked. We already applauded the iPhone’s touch interface, and we’re excited to discover the possibilities that the extra screen real-estate has to offer.

I haven’t personally had the chance to purchase one yet, but I recently sat down individually with two of our team members that have spent countless hours exploring the device inside and out, as well as keeping up with all of the latest Apple news and discussion in their discipline. Below, you’ll find a transcript from interviews with Chris Mitchell and James May, Senior Developer and Art Director at MindComet, respectively. See how these iPad/iPhone gurus’ thoughts differ, based on their two different, but complimentary, areas of expertise.

How long have you been using the iPad, and how have your feelings about it changed from its initial announcement until now? Is it as magical as Steve Jobs touts, or is it just a big iPod Touch?

Chris: Well, it is a big iPod Touch. But the added screen real estate has caused developers to be more creative on how they use that screen real estate. We will see a lot of new functionality from applications.

I’ve been using it for about three weeks now. My overall thought on it is that it’s better than I originally anticipated, however, it’s not going to replace my everyday laptop for work, which is what I was hoping it might be able to do. But the fact that I do a lot more heavy lifting than the majority of people might do in a work day - I’m not just taking notes - I need to do my actual development; it’s not ideal.

James: I’ve had it since the day it came out - it’s been about a month now. Before it came out, I thought it was lame - because it just looked like a big iPhone to me. I wasn’t going to buy one. Right off the bat, I was like “No way, I’m not going to spend any money on that.“ I certainly wasn’t going to buy it first-generation, because there were a lot of stuff that it didn’t have and I was like “Why doesn’t it have that?“

It’s never as “magical” as [Steve Jobs] says any of his devices are, but it’s still cool. After I started using it, it was all the difference in the world. When I first saw it, all I saw was that it was an iPhone, but then I saw these deficiencies. But when I started using it, I realized the potential of it. The way Steve Jobs gives it to you - it’s fine, but it doesn’t really become cool until the apps come into play. It’s kind of like the phone, but you have a lot more power.

What possibilities has the iPad opened up that weren’t available or effective on Apple’s smaller multitouch devices? Are there still hardware limitations?

Chris: One thing that I am interested in is the fact that some people are completely replacing their existing head units in their vehicle with an iPad. They are integrating it with a USB charger and an audio amp; using it as their central hub for their vehicle.

I think a limitation is that you can’t run a “straight up” operating system on it, but I think the benefit is the fact that it is completely designed to be a touch interface. Touch interfaces are very different from the mouse interfaces which we’re accustomed to. So I think it was a good way for Apple to go - to not use OS X and instead use the iPhone OS.

I find that when I use my iPad the most is when I am at home just lounging around. I’ll just use it on the couch browsing the Web as opposed to using my laptop. It’s just a lot more comfortable. I think people will become accustomed to some of the little issues that are in the iPad Web browser (such as when you tap it, it activates the hover state and you have to tap it again to activate the actual click state), but I think one thing developers can do to combat that - to make it a better experience - is to modify these interactions based on whether or not the user is browsing via an iPad.

James: First of all, Evernote is really cool. Now I’m able to take notes and type on it a lot better than I could on the iPhone. The text input is much better. You have to have the case - it’s nothing without something to prop it up - the Apple case is definitely recommended.

Also, I use Drop Box a lot [at MindComet] so I can pull and access files. All of the iWork stuff is pretty nice to use - it’s still got some deficiencies, but it’s still a lot easier now. I can go in and edit or create documents. The most recent presentation I did, I created in there. You can do a lot more work than you could with the iPhone.

You still can’t run multiple tasks yet, but it’s coming soon. There’s no camera - which is kind of lame, but in all honesty, for what I do with it - using it for mostly work purposes - it doesn’t really matter. It would be kind of clunky to hold this thing up and take a photo anyway. Other than using it for video chat, which would be awesome - but they haven’t released that anywhere [on the iPhone] yet.

A lot of people complain about no USB or memory stick slot - that would have been nice to have. You can’t add anything onto it unless you hack it.

Will the iPad have a lasting impact on the way the public sees the Web? What implications does it have on how Web designers and developers create Web sites in the future, and how long will it take them to adapt?

Chris: Like any technology, it takes a while for people to adapt. The nice thing is that there is only a single Web browser that needs to be targeted on these devices. Therefore, it’s a lot easier for developers to adapt. In order to effectively design for the iPad, these designers and developers need to be able to actually use the device and understand how the interfacing works. I estimate that it will be another year or so until the majority of designers and developers begin to hone in on it, but some are already starting to look into optimizing for the device.

James: I think it’ll have maybe half the impact of the iPhone, actually. Still, it’s the iPhone browsing experience, just bigger. It lets you have a lot more control over what you’re doing, which is nice - the tapping, the zoom and actually copying text - it’s a lot easier with this interface, so that aspect of it is definitely nice, but I don’t think it’s going to push much more than the iPhone. This just keeps it going.

It shouldn’t be an extra step beyond the iPhone because it’s using the same platform. As long as its using WebKit - we’re good as far as that’s concerned, but we still can’t use Flash, so it’s once again pretty much the same as with the iPhone. But there are a lot of things that we haven’t been doing that we need to prepare for - like not being able to use rollover states and stuff like that. We need to be really considerate moving forward. I’m sure that this is going to become a more popular medium as soon as HP and others start to follow suit.

Click below to read the full interview and tell us what you think!

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Posted by Art Wilbur on May. 26, 2010

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May24

Manufactoria: Computer Science Disguised as a Game

Ever wanted to create discrete finite automata in a Flash app? Wait—that probably wasn’t appealing.

Let’s try this: Set up a factory in Manufactoria to distribute robots and accidentally learn computer science at the same time!

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Posted by carneywilson on May. 24, 2010

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Sir, you are quite correct. I had my equivalence severely confused.

Posted by Carney Wilson on 05/28/2010 04:16 PM

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May21

African Wildlife Versus Robot Camera

What happens when you attach a camera to a remote-controlled miniature off-road car? You scare some elephants, lose a camera to some lions, and are treated ambivalently by buffalo.

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Posted by carneywilson on May. 21, 2010

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May20

Mechanical Computers

Back in the dark ages, transistors weren’t around to do computations for us—but sometimes complicated math needed to be done in real-time, pencil and paper was too slow, and vacuum tubes were too big, power intensive, and fragile. With a little bit of gearing, math, a whole lot of genius, the Navy solved their problem of computing how to shoot at a target.

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Posted by carneywilson on May. 20, 2010

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Mar08

A MindComet Guide to Socially Responsible Podcast Listening In Todays Ever Changing Environment

You might ask yourself “What podcasts do the MindComet Geeks listen to on a regular basis?“ or “If I wanted to be as geeky as those MindComet Chaps, which podcasts should I listen to?“  These are not questions to be taken lightly in today’s Geek Chic society.  A faux pas of such proportions would be devilish if the general public were to find out you didn’t truly have the geek chops you claim you do.

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Posted by Andrew Riley on Mar. 08, 2010

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Jan07

A super-serious look at electronic music…

Speaking of ways to visualize stuff… here’s a thing.

*Warning*, this is a ten year old flash app.  It’s not pretty.  However there’s some interesting stuff in here.

Ishkur's Guide

For instance; Can’t remember, or just plain don’t know the name of that D&B artist from the mid 90’s you always meant to check out?

Ishkur’s Guide to Electronic Music to the rescue!

Or maybe you’re trying to explain to your mom or old Uncle Joe what a 303 is and what made it special?  There’s an example sound file and a picture on here ready to deliver it’s bleepy, bloopy goodness into your browser.

I’m betting they still won’t know what it is.  But you tried.

The guide is also rife with snarky comments on various sub-genres and the author makes sure to add the disclaimer that it’s not to be taken very seriously as a reference, but I have yet to find this type of information presented in a visual manner anywhere else.

Enjoy: http://techno.org/electronic-music-guide/

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Posted by Peter Mallett on Jan. 07, 2010

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I could spend way to much time playing with this. Very cool reference. Didn’t know you were into electronic music though… wink

Posted by Karina on 01/07/2010 04:31 PM

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Jan06

Secret decoder ring

0100100001100001011100000111000001111001001000000100
1110011001010111011100100000010110010110010101100001
01110010011100110010000001100110011100100110111101101
1010010000001110100011010000110010100100000011001010
11011100111010001101001011100100110010100100000010011
01011010010110111001100100011000110110111101101101011
0010101110100001000000100010001100101011101100010000
0011101000110010101100001011011010010000100001101000
0101000001101000010100100001001100101001000000111001
10111010101110010011001010010000001110100011011110010
00000110010001110010011010010110111001101011001000000
111100101101111011101010111001000100000010011110111011
00110000101101100011101000110100101101110011001010010
1110

Note: New lines are placed for spacing issues, they do not correspond to letter boundaries.

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Posted by Andrew Riley on Jan. 06, 2010

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Posted by Albert Garcia on 02/03/2010 03:59 PM

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